Start with the mechanics.
Before the screens: rules, incentives, edge cases, constraints, and what the user is actually trying to do.
Profile
I design products, systems, and brands for teams working through difficult technical or institutional problems.
That means understanding the mechanics, shaping the interaction, setting the visual language, and staying close to production. I'm most useful when the problem is still messy and the team needs someone who can make it concrete.
How I work
The job is to help the team make better decisions, then make those decisions visible in the product.
Before the screens: rules, incentives, edge cases, constraints, and what the user is actually trying to do.
Models, prototypes, and clear writing make decisions easy to inspect, challenge, and improve.
I use code and AI tools to test ideas, inspect constraints, and work directly with engineering.
Experience
From financial operations and public-service research to product and brand design.
Lead Product Designer
Product strategy, flows, information architecture, high-fidelity UI, and detailed specifications for DeFi market infrastructure.
Lead Designer, contract
Product and identity across interface, marketing, motion, and product education.
Senior UI/UX Designer
Figma design-system leadership and product design across five applications in an L1 blockchain ecosystem.
Design Consultant
Design system, style guide, product flows, and interaction direction for a leverage-trading MVP.
UX Designer, private contractor
Public-sector service design, research, facilitation, usability testing, diary studies, and enterprise prototyping.
Earlier
Education
Bachelor of Business, International Finance
Minor in Economics
Selected credentials
Elsewhere